Using games for educational and transformative purposes requires continuous experimentation. Open Lab is a small company but covers a wide spectrum of skills, so we can deploy experimental applications that can merge say VR with generative narrative, or social problems and videogames.
Here you find a host of experimental projects by Open Lab.
![Applied and Persuasive](https://open-lab.com/wp-content/uploads/appliedAndPersuasive_cover.png)
Applied and Persuasive
Applied and Persuasive: Playful Learning In Museums – Museum Digital Transformation conference in March, 2017.
![Giochi da prendere sul serio](https://open-lab.com/wp-content/uploads/giochidaprenderesulserio.jpg)
Giochi da prendere sul serio
Pietro Polsinelli with two friends wrote a book in Italian on applied games for Franco Angeli publisher
![Imagine](https://open-lab.com/wp-content/uploads/Schermata-2020-02-25-alle-11.19.28.png)
Imagine
Imagine’s simplicity and power fits well with an “evolutive” approach to creating draft storyboards.
![Caesar Aleph](https://open-lab.com/wp-content/uploads/camp-day.jpg)
Caesar Aleph
Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
![Genio](https://open-lab.com/wp-content/uploads/Genio-image-3.png)
Genio
Genio is a fun approach to history, science and ideas. A videogame, 3D models and toys about Renaissance engineering, art and power.
![People in Love](https://open-lab.com/wp-content/uploads/pil_cover.png)
People in Love
A game about building cities where people can fall in love. Cities that are not inhabited highways, nor tools for economical and racial segregation.