The i4Ts game is a hybrid (paper+digital) board game that provides guidance to educators in the conceptualisation (i.e. the initial design stage) of collaborative, inclusivion-oriented learning activities for their students. The i4Ts game can be effectively used for professional development in Learning Design, intended as a team-based task. Targets of the output are in service teachers, student teachers and their trainers. Started for the CNR of Genova, now it is an intellectual output for the PLEIADE European project.