Categories
Custom games

Ricordo

Open Lab designed the interfaces for Ricordo, a medical application created by Astir, that facilitates cognitive rehabilitation for clinical patients with cognitive decline.

game design, illustration & asset creation

Categories
Custom games

Fireballs

Fireballs is a web based game created by Vas for Bocconi University where Open Lab took care of Game Design and Graphic Layouts. The game is structured like a graphic novel in which the student, at certain points in the narration, must make choices that will determine, from an educational point of view, his ability to face and control risk.

game design, illustration & asset creation, web design

Categories
Custom games

Surfing IP

The client wanted to create this narrative game so that it could have been played both from mobile devices (tablets and smartphones) and on desktop computers directly from their website.
Open Lab has created this game in HTML so that it can satisfy customer requests.

game design, illustration & asset creation, HTML development

Categories
Custom games

Divide et Impera

Divide Et Impera is a game where you interact with a connected group of diverse people initially in good relations between them; by using hate speech in various forms you try to bring about division and hostility, finally separating the group in factions. Through manipulation of a simulated small community , the gamer can be confronted with and made aware of actual mechanisms used to manipulate people in social media. Adolescents can learn this way to be more critical about the sources and content of information they find in social media.

The game has been designed and developed by Mauro Vanetti (independent game developer), and Pino Panzarella and Pietro Polsinelli from Open Lab.

game design, illustration & asset creation, unity development, edu games

Categories
Lab

Adslife

Create a top agency: invent ads and survive the strain. Start your one-man agency. Hunt for customers on the web and duel with other agencies. Live the life of a talended and cursed visionary creative.

Adslife was an experimental HTML game where we mixed gameplay and real web site interactions.

concept design, game design, game writing, illustration & asset creation, HTML development

Categories
Lab

Caesar Aleph

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concept design, game design, game writing, illustration & asset creation

Categories
Lab

The System

The System is developed in JavaScript + CSS3. Works fine on the iPad, and its ideal when played by several human players. The game design is not mine, comes from a board game, and the porting / transformation is not complete yet, but checking this game could be a practical way of learning the basics of game prototyping using very simple JavaScript.

concept design, game design, game writing, illustration & asset creation

Categories
Lab

Leo Flies

Educational game about Leonardo da Vinci’s flight projects.

game design, illustration & asset creation

“Sempre il moto dell’uccello debe essere sopra alli nugoli, acciò che l’alia non si bagni, e per iscoprire più paesi, e per fugire il pericolo della revoluzione de’ venti infralle foce de’ monti, li quali son senpre pieni di gruppi e retrosi di venti.”
Leonardo da Vinci’s Codex on the Flight of Birds

Categories
Custom games

i4T

The i4Ts game is a hybrid (paper+digital) board game that provides guidance to educators in the conceptualisation (i.e. the initial design stage) of collaborative, inclusivion-oriented learning activities for their students. The i4Ts game can be effectively used for professional development in Learning Design, intended as a team-based task. Targets of the output are in service teachers, student teachers and their trainers. Started for the CNR of Genova, now it is an intellectual output for the PLEIADE European project.

Go to the PLEIADE project website

game design, illustration & asset creation, applied games

Categories
Custom games

Opera Kidz

Opera Kidz is a specific game on a tablet that makes the kid create her own path through the museum, and induces carefully observing a selection of the works. 

The idea is to define a path along which the kid will alternate digital play, walking, observing and finding details of the work and back to digital: learning more about the works.

concept design, game design, illustration & asset creation, edu games