Categories
Custom games

Vietato Innamorarsi

Vietato Innamorarsi is a participative theatre piece where Open Lab contributed game design and dramaturgy.

The theme of the piece: “Italy, year 2042. The pervasiveness of gender-based violence has spiraled out of control, and the State, after several failed attempts at awareness-raising and repression, issues the ‘No Falling in Love Decree.’

Love is permanently banned from people’s lives. If passion is irrational and inevitably leads human beings to violence, the only possible solution is to eliminate the problem at its root!”

applied gamesgame designgame writingtheatre

Categories
Custom games

Playing Sabbioneta

“Playing Sabbioneta” is a project developed by ACTA in collaboration with Open Lab. It explores game mechanics and public participation dynamics in planning within the context of Sabbioneta, a 16th-century UNESCO World Heritage site in Italy.

ActaNet The project aims to inform and empower the local population in decision-making processes by leveraging digital imagery, gaming, and new technologies, thereby fostering active citizenship and sustainable tourism planning.

Categories
Custom games

The game

The game is a participatory and intergenerational project that investigates the relationship between performance, game and society. This pièce contains participatory performance devices created by Trickster-p, with whom Open Lab collaborated during the entire development for the game design.

The game by Trickster-p Pics ©Giulia Lenzi

Categories
News

A Running Research Around Narrative Design

A new post about a running research on narrative design that will lead to an exercise book. The post has examples, references, and definitions; read it here.

Categories
Commercial games

Becoming Saint

You are a young woman preacher from Assisi (Italy), about a hundred years after Saint Francis. You start with a small following; define the points of your creed, picked from the vast array of heretical beliefs of the time, and try to convert one small town at a time.

The game loops around conversion “battles”, where you have to pick a fitting set of units required, deploy them within the chosen town, and then the confrontation begins: there are fights and conversions on the spot in the style of an autobattler (an evolved rock paper scissors mechanic).

Adding counties to your domain, your power and influence grow, you can then pick in a wider spectrum of behaviour and political choices that influence your personal evolution, leading to greater power and/or personal triumphs and setbacks…

A small, replayable strategic and tactic game with a rich,
evolutive and generative narrative component.

It’s a dystopia that talks about our present (Terry Gilliam)

Categories
News

Summoning Rebels With Historical Video Games

In Summoning Rebels With Historical Video Games, Pietro Polsinelli delves into the intricate world of historical game design, challenging conventional narratives. Exploring the complexities of history, he questions the widely accepted portrayals of power and religion. Inspired by the heretical movements of medieval Italy, Open Lab’s forthcoming game, “Becoming Saint,” invites players to navigate between faith, politics, and social justice, creating a movement and converting the whole of Italy.

Categories
Custom games

Bolt

Open Lab has developed “Bolt” a web based game realised for the Bocconi University. This game has been developed for the web using HTML / javascript and collects the data flow from the game used in classrooms in the context of Acquisiton strategy lessons. The game collects all the students’ game flows allowing teachers analyze and discuss their approach to the problem.

Categories
Custom games

Home Adventures

Open Lab has developed “Home Adventures,” an engine for creating themed interactive experiences to be used as entertainment in rental apartments. The system is based on narrative defined using Homer, our narrative flow development tool.

Categories
Custom games

Ricordo

Open Lab designed the interfaces for Ricordo, a medical application created by Astir, that facilitates cognitive rehabilitation for clinical patients with cognitive decline.

Categories
Custom games

Fireballs

Fireballs is a web based game created by Vas for Bocconi University where Open Lab took care of Game Design and Graphic Layouts. The game is structured like a graphic novel in which the student, at certain points in the narration, must make choices that will determine, from an educational point of view, his ability to face and control risk.

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