Open Lab designed the interfaces for Ricordo, a medical application created by Astir, that facilitates cognitive rehabilitation for clinical patients with cognitive decline.
Tag: game design
Fireballs is a web based game created by Vas for Bocconi University where Open Lab took care of Game Design and Graphic Layouts. The game is structured like a graphic novel in which the student, at certain points in the narration, must make choices that will determine, from an educational point of view, his ability to face and control risk.
The stories of the Earth have changed in nature and scale: we do not write stories to tell about the creation or the course of the world, but to avert its end.” (Trickster-p presentation)
The board game developed by Trickster-p with game design contributions by Open Lab has turned into a collective performance, “Eutopia”, available in theatres around the world. Based on an infinitely generative mechanic of life agents, the collective experience generates always new scenarios and landscapes.
In Open Lab we are proud of having contributed to this beautiful project; see the Trickster-p site for dates and locations of the performances.
Homer is the free web-based solution for designing and writing interactive narrative content.
Porting / integrating your Story Flow in test and game development environments has never been so easy. It is integrated with Unity, Web games, Any game engine*
* Homer exports projects as JSON making it possible to create a parser for any game engine.
Open lab developed the “StartUp Legend” game for the Bocconi University; this game collects the students’ decisions flow allowing teachers analyze and discuss their approach to the start up lounch problem proposed by this game in the classroom. The result is an increase in students’ understanding and analytical skills.
i4T for Pleiade
Open Lab, as partner of the Pleiade project, is developing a Digital / Hybrid game to help teachers on designing inclusion-aware collaborative learning activities for their students. The game is based on the 4T theoretical framework, which support learning design by helping teachers identify Tasks to be performed, Time schedule of the activity, Teams of students to be involved, and Technologies to be used.
The client wanted to create this narrative game so that it could have been played both from mobile devices (tablets and smartphones) and on desktop computers directly from their website.
Open Lab has created this game in HTML so that it can satisfy customer requests.
Divide et Impera
Divide Et Impera is a game where you interact with a connected group of diverse people initially in good relations between them; by using hate speech in various forms you try to bring about division and hostility, finally separating the group in factions. Through manipulation of a simulated small community , the gamer can be confronted with and made aware of actual mechanisms used to manipulate people in social media. Adolescents can learn this way to be more critical about the sources and content of information they find in social media.
The game has been designed and developed by Mauro Vanetti (independent game developer), and Pino Panzarella and Pietro Polsinelli from Open Lab.
Open lab developed the “Pacific Review” game for the Bocconi University; this game collects the students’ decisions flow allowing teachers analyze and discuss their approach to the problem proposed by this game in classroom. The result is an increase in students’ understanding and analytical skills.