The e-learning tool developed by the project is intended to afford young people from across Europe the opportunity to learn more about the different child protection systems in existence across the EU to help find early routes for help, if they are experiencing a problem of neglect and, or abuse.
The game stories take place in a town settings with certain locations and characters. These should be thought of as actors and stage elements that support different story compositions.
In town there is a list of places that are connected to the various stories / problems. Each of the stories, problem, choices, social interactions and town explorations influence positively or negatively your state of mind. If your state gets “too low”, the game ends and the story of your choices is presented.