Categories
Lab

Adslife

Create a top agency: invent ads and survive the strain. Start your one-man agency. Hunt for customers on the web and duel with other agencies. Live the life of a talended and cursed visionary creative.

Adslife was an experimental HTML game where we mixed gameplay and real web site interactions.

concept design, game design, game writing, illustration & asset creation, HTML development

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Lab

Caesar Aleph

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concept design, game design, game writing, illustration & asset creation

Categories
Lab

The System

The System is developed in JavaScript + CSS3. Works fine on the iPad, and its ideal when played by several human players. The game design is not mine, comes from a board game, and the porting / transformation is not complete yet, but checking this game could be a practical way of learning the basics of game prototyping using very simple JavaScript.

concept design, game design, game writing, illustration & asset creation

Categories
Lab

Genio

Genio is a videogame where you can play the strategy game of the Renaissance expanding towns with art, ideas, inventions. It will be a card based real time strategy videogame that anybody can play. Be part of our research by pledging this project, giving us feedback and getting 3D blueprints and Leonardo’s original toys.

Renaissance Italy was a melting pot of ideas, inventions and extraordinary artistic intuitions. In Genio you experience this universe of ideas in a Real Time Strategy (RTS) game.

concept design, game design, game writing

Alex Neuwahl and Pietro Polsinelli on the stairs of Vinci’s tower.
Categories
Lab

People in Love

People in Love is a kind of Sim City where you are the people living in the city instead of the architect. Nobody up to now asked the Sim City inhabitants what they thought about their own city planning, and about the planners: its time to do that! It is a game that tries to indirectly talk about a quite serious matter, while being structured as pure mobile entertainment.

concept design, game design, game writing, mobile development

Categories
Custom games

Opera Kidz

Opera Kidz is a specific game on a tablet that makes the kid create her own path through the museum, and induces carefully observing a selection of the works. 

The idea is to define a path along which the kid will alternate digital play, walking, observing and finding details of the work and back to digital: learning more about the works.

concept design, game design, illustration & asset creation, edu games

Categories
Custom games

Once Upon a Tile

“Once Upon a Tile” is a prototype for a mobile game about peace and sustainable development where players manage an evolving world by matching resource tiles and generating new results and products.

Made in partnership with We Are Müesli and Daniele Giardini.

concept design, game design, illustration & asset creation, edu games

Categories
Custom games

Keep me safe in Europe

The e-learning tool developed by the project is intended to afford young people from across Europe the opportunity to learn more about the different child protection systems in existence across the EU to help find early routes for help, if they are experiencing a problem of neglect and, or abuse.

The game stories take place in a town settings with certain locations and characters. These should be thought of as actors and stage elements that support different story compositions.

In town there is a list of places that are connected to the various stories / problems. Each of the stories, problem, choices, social interactions and town explorations influence positively or negatively your state of mind. If your state gets “too low”, the game ends and the story of your choices is presented.

concept design, game design, illustration & asset creation, edu games

Categories
Custom games

Autography

To leave a mark on monuments is antisocial and childish behavior, while the will of leaving a mark, a keepsake is just part of human nature: the Opera di Santa Maria del Fiore allows the visitors to leave that mark, of course not on monuments or artworks but in the world of virtuality, on a digital surface.

With Autography we have something completely new: there is no damage to the monument, but the graffiti is safe as well, gaining virtual immortality. With Autography the protection of monuments and the sharing of feelings are possible at the same time, in a win-win situation.

concept design, game design, illustration & asset creation, mobile development, edu games

Categories
Custom games

Feel Better

A game for learning about cancer therapy. The game will support kids and young adults in cancer therapy at the kids hospital Meyer in Florence.

Feel Better is a tool used by the kids to learn more about their context and how to deal with it; it will be co-designed by medical therapy specialists and also by the kids themselves.

concept design, game design, illustration & asset creation, mobile development, games for health