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Lab

Adslife

Create a top agency: invent ads and survive the strain. Start your one-man agency. Hunt for customers on the web and duel with other agencies. Live the life of a talended and cursed visionary creative.

Adslife was an experimental HTML game where we mixed gameplay and real web site interactions.

concept design, game design, game writing, illustration & asset creation, HTML development

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Lab

Caesar Aleph

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concept design, game design, game writing, illustration & asset creation

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Lab

The System

The System is developed in JavaScript + CSS3. Works fine on the iPad, and its ideal when played by several human players. The game design is not mine, comes from a board game, and the porting / transformation is not complete yet, but checking this game could be a practical way of learning the basics of game prototyping using very simple JavaScript.

concept design, game design, game writing, illustration & asset creation

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Lab

Genio

Genio is a videogame where you can play the strategy game of the Renaissance expanding towns with art, ideas, inventions. It will be a card based real time strategy videogame that anybody can play. Be part of our research by pledging this project, giving us feedback and getting 3D blueprints and Leonardo’s original toys.

Renaissance Italy was a melting pot of ideas, inventions and extraordinary artistic intuitions. In Genio you experience this universe of ideas in a Real Time Strategy (RTS) game.

concept design, game design, game writing

Alex Neuwahl and Pietro Polsinelli on the stairs of Vinci’s tower.
Categories
Lab

People in Love

People in Love is a kind of Sim City where you are the people living in the city instead of the architect. Nobody up to now asked the Sim City inhabitants what they thought about their own city planning, and about the planners: its time to do that! It is a game that tries to indirectly talk about a quite serious matter, while being structured as pure mobile entertainment.

concept design, game design, game writing, mobile development