Open Lab has developed “Home Adventures,” an engine for creating themed interactive experiences to be used as entertainment in rental apartments. The system is based on narrative defined using Homer, our narrative flow development tool.
Open Lab has created the new website of the Il Vegetariano restaurant in Florence. In addition to the Open Lab site, it has also created an on-line system for creating the menu, which changes daily, thus facilitating consultation and management.
Inmudi is the multimedia platform for teaching (secondary school I-II degree) and training teachers on Epidemic Cycles: history, dynamics, vocabulary that Open Lab realised for the CNR Istituto di Storia dell’Europa Mediterranea.
Homer is the free web-based solution for designing and writing interactive narrative content.
Porting / integrating your Story Flow in test and game development environments has never been so easy. It is integrated with Unity, Web games, Any game engine*
* Homer exports projects as JSON making it possible to create a parser for any game engine.
The client wanted to create this narrative game so that it could have been played both from mobile devices (tablets and smartphones) and on desktop computers directly from their website.
Open Lab has created this game in HTML so that it can satisfy customer requests.
Create a top agency: invent ads and survive the strain. Start your one-man agency. Hunt for customers on the web and duel with other agencies. Live the life of a talended and cursed visionary creative.
Adslife was an experimental HTML game where we mixed gameplay and real web site interactions.
It is a web-based system that allows the Coop School operators to generate questionnaires in the form of a game that can be downloaded and used in the browser.
Open lab developed the “We Make Postcards” service for the Autography project we realized for the Opera del Duomo in Florence. This service allows any visitor of a website to transform the digital images into real paper postcards in a few steps.
In the case of Autography, users could make their own graffiti using the App we realized and immediately send it as paper postcards all around crossing the boundaries between digital and the real world.