You are a young woman preacher from Assisi (Italy), about a hundred years after Saint Francis. You start with a small following; define the points of your creed, picked from the vast array of heretical beliefs of the time, and try to convert one small town at a time.
The game loops around conversion “battles”, where you have to pick a fitting set of units required, deploy them within the chosen town, and then the confrontation begins: there are fights and conversions on the spot in the style of an autobattler (an evolved rock paper scissors mechanic).
Adding counties to your domain, your power and influence grow, you can then pick in a wider spectrum of behaviour and political choices that influence your personal evolution, leading to greater power and/or personal triumphs and setbacks…
A small, replayable strategic and tactic game with a rich,
evolutive and generative narrative component.
It’s a dystopia that talks about our present (Terry Gilliam)