Categories
Custom games

Eutopia

“Eutopia
The stories of the Earth have changed in nature and scale: we do not write stories to tell about the creation or the course of the world, but to avert its end.” (Trickster-p presentation)

The board game developed by Trickster-p with game design contributions by Open Lab has turned into a collective performance, “Eutopia”, available in theatres around the world. Based on an infinitely generative mechanic of life agents, the collective experience generates always new scenarios and landscapes.

In Open Lab we are proud of having contributed to this beautiful project; see the Trickster-p site for dates and locations of the performances.

EutopiaTrickster-p©Giulia Lenzi

Categories
Lab

Homer

Homer is a free, web-based solution developed by Open Lab for designing and writing interactive narrative content.

It offers intuitive story mapping, advanced dialogue structures, full variable control, and localization support. Homer integrates seamlessly with game development frameworks like Unity, web games, and any game engine that can parse JSON files. This tool empowers narrative designers and writers to create dynamic content without directly interacting with native development environments.

Porting / integrating your Story Flow in test and game development environments has never been so easy. It is integrated with Unity, Web games, Any game engine*

* Homer exports projects as JSON making it possible to create a parser for any game engine.

Categories
Custom games

The Takeover

Open lab developed the “The Takeover” game for Bocconi University; this game has been developed for the web using HTML / javascript and collects the data flow from the game used in classrooms in the context of Acquisiton strategy lessons. The game collects all the students’ game flows allowing teachers analyze and discuss their approach to the problem.

Categories
Custom games

StartUp Legend

Open lab developed the “StartUp Legend” game for the Bocconi University; this game collects the students’ decisions flow allowing teachers analyze and discuss their approach to the start up lounch problem proposed by this game in the classroom. The result is an increase in students’ understanding and analytical skills.

Categories
News

i4T for Pleiade

Open Lab, as partner of the Pleiade project, is developing a Digital / Hybrid game to help teachers on designing inclusion-aware collaborative learning activities for their students. The game is based on the 4T theoretical framework, which support learning design by helping teachers identify Tasks to be performed, Time schedule of the activity, Teams of students to be involved, and Technologies to be used. 

Get more on PlEIADE

Go to the project page

Categories
Custom games

Surfing IP

The client wanted to create this narrative game so that it could have been played both from mobile devices (tablets and smartphones) and on desktop computers directly from their website.
Open Lab has created this game in HTML so that it can satisfy customer requests.

Categories
Custom games

Divide et Impera

Divide Et Impera is a game where you interact with a connected group of diverse people initially in good relations between them; by using hate speech in various forms you try to bring about division and hostility, finally separating the group in factions. Through manipulation of a simulated small community , the gamer can be confronted with and made aware of actual mechanisms used to manipulate people in social media. Adolescents can learn this way to be more critical about the sources and content of information they find in social media.

The game has been designed and developed by Mauro Vanetti (independent game developer), and Pino Panzarella and Pietro Polsinelli from Open Lab.

Categories
Custom games

Pacific Review

Open lab developed the “Pacific Review” game for the Bocconi University; this game collects the students’ decisions flow allowing teachers analyze and discuss their approach to the problem proposed by this game in classroom. The result is an increase in students’ understanding and analytical skills.

Categories
Lab

Lion

Interactive application created in Unity for the Museum of Tours, educational quizzes on Leonardo da Vinci’s machines.

Categories
Lab

Adslife

Create a top agency: invent ads and survive the strain. Start your one-man agency. Hunt for customers on the web and duel with other agencies. Live the life of a talended and cursed visionary creative.

Adslife was an experimental HTML game where we mixed gameplay and real web site interactions.

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